Campfire is a storytelling game for 2-6 players, designed to be played in an hour or two with cards, coins, and a special cloth playmat. During a game, take turns as the Narrator and weave together people, places, and things using flavorful story prompts to set the scene. Collaborate to thrill, surprise, and terrify! Draw and interpret unique narrator cards to fuel your Campfire for never-the-same-twice gameplay Cast embers into the fire: the terrified people, the cursed places, and awful things of your story Collaborate, improvise, and shiver with this zero-prep storytelling game for any type of horror If you’re a fan of approachable storytelling games like Fiasco or anthology horror like Are You Afraid of the Dark? or Creepshow, Campfire is for you! Tell a story, from creeping start to bloody end, in a single two-hour session, all with zero-prep. Includes cloth playmat, complete rulebook, 141 cards including 8 unique story decks, 10 custom metal coins, and pad of 50 2-sided ember cards. Story decks included: Mosh Macabre by Adam Vass Shed blood in the circle pit in this gory punk rock horror show. What would you do on your final night alive with a busted up six-string, a fist full of hate, and a smelly room full of leather-clad freaks? Flutter by Banana Chan Things go wrong on an idyllic no-screens rural getaway with friends. Horror creeping like the slow flitter of colorful wings. Kate M. Blood by Epidiah Ravachol Teenagers spend their weekends after curfew hanging out in the Riverside Cemetery. Then the women in white walked through their party. Amidst the Stilts by Giuliano Roverato On the mangroves of Brazil, an indebted loser finds a chance at a better life and something that should be left alone. A mysterious wooden saint cries dark tears. The Emerald Triangle by Linda H. Codega At the edge of the state where hippies stake out a final piece of farmland, biker gangs ride, and cryptid hunters lie in wait, hoping to catch a glimpse of sasquatch. Pieces of Me by Maria Mison Clinical psychology states that trauma is the ultimate killer, stealing memories one would never recover. From the frayed bits and details, could you piece together the truth of your diagnosis? Family Vacation ‘94 by Trevor Henderson In theory, this had been the vacation they’d been waiting for. But after taking a strange shortcut, they’ve found themselves trapped in a maze of rust and dirt, ancient and abandoned. The Babel File by Will Jobst They came from another place, pressing down cropfields in swirling fractals. It didn’t feel real until we were there, trespassing and camped out in a hayloft, waiting for…anything.
Climb aboard the Last Train and steal the secrets of its locomotion. Assassinate the most powerful man in the lawless undercity of Red Row. Defend the wedding of Brother Hellion’s only daughter at the Church of the Gun. Spring a gnoll prisoner-of-war from the best-defended prison in all of Spire. Kidnap a reborn Saint gone rogue on the streets of Pilgrim’s Walk. All these adventures and more await you in Shadow Operations, a collection of eleven Spire scenarios designed to be run in a single session and written by a wide variety of authors. Each of them is laid out in an easy-to-read format, allowing you to get up and running as quickly as possible.