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Knight Forlorn
Knight Forlorn

A storytelling game about a lone wanderer on a futile quest in a withering world Knight Forlorn is a storytelling game about a lone wanderer on a futile quest in a withering world, drawing much inspiration from games such as Dark Souls and Diablo. Through improvisation and collaboration, you will craft and narrate the story of the knight’s struggles. You’ll shape and portray the world together and take turns portraying the knight as they explore it. Influences: Dark Souls by Hidetaka Miyazaki / FromSoftware, A Game of Voices by Amos Persson, Se och göra i Aliatra by Simon Pettersson, Lovecraftesque by Josh Fox and Becky Annison / Black Armada Games, The Quiet Year by Avery Alder / Buried Without Ceremony

solo dark fantasy cards duo one-shot PDF + Physical
Six Crowns in Hell
Six Crowns in Hell

You are a lesser gretch, a soul in hell bound to servitude to the Hell Knights, as well as the Great Evil of Hell. You’re done with that. You’re going to kill the six Hell Knights, the primary servitors of the Great Evil and take their crowns. With the power you amass, you can either escape hell or take the fight to the Throne of Hell itself.

solo cards no dice creative commons license PDF + Physical
Two-Minute Warning
Two-Minute Warning

Welcome to Two-Minute Warning, a thrilling narrative card game that transports you to the heart-pounding final moments of a football championship. Designed for solo or group play, this unique experience takes less than an hour, allowing you to dive right into the action. The core of the game targets the drama and excitement of each play, from the moment the ball is snapped until the down concludes. Individual positions, stats and detailed rules give room to the thrill of the play and the decisions you make. With Two-Minute Warning, you’ll feel the pressure and exhilaration of every crucial choice. The rules are easy to grasp, and you don’t need any previous experience with similar games to enjoy it. You can learn as you play, and with minimal setup required, you’ll be ready to roll in no time. Just grab a deck of cards, prepare your play space, and you’re set for a memorable, high-stakes football experience like no other. Get ready to immerse yourself in the nail-biting action of Two-Minute Warning!

solo cards group sports PDF + Physical
Before the Storm
Before the Storm

Before the Storm is a solo journaling RPG about the electric stillness before a high-stakes operation—a heist, an assassination, a stealth infiltration. You are already in position: perched in the shadows, breath held, waiting for the moment to strike. The job is minutes away, but your mind is racing, your senses heightened. This is the calm before everything changes. Using a standard deck of playing cards, you’ll draw prompts that describe what you feel, hear, see and think. Each card draws you deeper into this moment—what you’re sensing, what you’re questioning, what you’re preparing for. You’ll explore your character’s state of mind, their environment, and their readiness. The story builds in fragments and flashes, until it culminates at the threshold: the exact second before you make your move. You can play it as a standalone narrative—a complete snapshot of a character on the brink, with prompts that help you envision your setting and your character—or slot it into an ongoing solo campaign—an atmospheric pause before a stealth mission, offering an opportunity for introspection and perhaps even mechanical advantages (or complications) based on your final state.

solo journaling cards PDF + Physical
A Hunt Through the Bitter Cold 2e
A Hunt Through the Bitter Cold 2e

A Hunt through the Bittercold is a two-player trick-taking adventure game using the Fight Card system, created by Kayla Dice at Rat Wave Game House. The events of the adventure are generated by drawing and choosing playing cards, creating a sequence of encounters that will be different each time you play. One player plays the role of the Protagonist, and the other plays the role of the Bittercold.

cards no dice duo exploration PDF + Physical
Art Attack
Art Attack

This book serves as both an artbook, showcasing Shawn Dickinson’s wildly imaginative illustrations for Helluva Town, and an adventure guide, filled with over seventy-five ink-saturated, outrageous adventure hooks! Every page is an explosion of creativity and pure cartoonish insanity, thanks to the illustrations by Shawn Dickinson.

cards toons no dice hooks artbook PDF + Physical
Campfire
Campfire

Campfire is a storytelling game for 2-6 players, designed to be played in an hour or two with cards, coins, and a special cloth playmat. During a game, take turns as the Narrator and weave together people, places, and things using flavorful story prompts to set the scene. Collaborate to thrill, surprise, and terrify! Draw and interpret unique narrator cards to fuel your Campfire for never-the-same-twice gameplay Cast embers into the fire: the terrified people, the cursed places, and awful things of your story Collaborate, improvise, and shiver with this zero-prep storytelling game for any type of horror If you’re a fan of approachable storytelling games like Fiasco or anthology horror like Are You Afraid of the Dark? or Creepshow, Campfire is for you! Tell a story, from creeping start to bloody end, in a single two-hour session, all with zero-prep. Includes cloth playmat, complete rulebook, 141 cards including 8 unique story decks, 10 custom metal coins, and pad of 50 2-sided ember cards. Story decks included: Mosh Macabre by Adam Vass Shed blood in the circle pit in this gory punk rock horror show. What would you do on your final night alive with a busted up six-string, a fist full of hate, and a smelly room full of leather-clad freaks? Flutter by Banana Chan Things go wrong on an idyllic no-screens rural getaway with friends. Horror creeping like the slow flitter of colorful wings. Kate M. Blood by Epidiah Ravachol Teenagers spend their weekends after curfew hanging out in the Riverside Cemetery. Then the women in white walked through their party. Amidst the Stilts by Giuliano Roverato On the mangroves of Brazil, an indebted loser finds a chance at a better life and something that should be left alone. A mysterious wooden saint cries dark tears. The Emerald Triangle by Linda H. Codega At the edge of the state where hippies stake out a final piece of farmland, biker gangs ride, and cryptid hunters lie in wait, hoping to catch a glimpse of sasquatch. Pieces of Me by Maria Mison Clinical psychology states that trauma is the ultimate killer, stealing memories one would never recover. From the frayed bits and details, could you piece together the truth of your diagnosis? Family Vacation ‘94 by Trevor Henderson In theory, this had been the vacation they’d been waiting for. But after taking a strange shortcut, they’ve found themselves trapped in a maze of rust and dirt, ancient and abandoned. The Babel File by Will Jobst They came from another place, pressing down cropfields in swirling fractals. It didn’t feel real until we were there, trespassing and camped out in a hayloft, waiting for…anything.

cards horror one-shot diceless gm-less PDF + Physical
Swyvers
Swyvers

Swyvers is a tabletop role-playing game about bastards. You and your gang of criminals scarper through heists and sewers, stalk through the filth of The Smoke and, if you’re lucky, you’ll make it out with a few extra shillings. The whole of this city is your filthy, sickly oyster.

osr city fantasy cards heist PDF + Physical
Helluva Town
Helluva Town

Helluva Town is an outraging tabletop role-playing game in which you play as a 1930s-style cartoon to live crazy adventures, using giant super-pimped weapons made by SCAM Ink., while you escape from the gangsters of the Ducko Family, dream (or fear) the return of the legendary Jimmy Rat, and above all MAKE EVERYTHING EXPLODE. The game system is rules-light and narrative-driven, and is designed to be learned in FIVE MINUTES. Helluva Town is suitable for both hardcore players looking for a light and fun game, as well as for novices or even people without any previous gaming experience. Think of an RPG that mixes Cuphead, the Looney Tunes, and Nickelodeon and Cartoon Network productions with Goodfellas-style gangster movies and smart Who Framed Roger Rabbit?-style comedies, and you’ve only got ten percent of the madness of Helluva Town.

cards toons no dice PDF + Physical
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