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Orbital
Orbital

ORBITAL gives us airlocks and control panels, pensive faces looking out into the cosmos, improvised fixes for critical systems, military-sponsored subterfuge, warm embraces in the cold vacuum, frantic struggles in zero-gravity and unknowable ancient technology, asking WHAT DO YOU DO NEXT? Imagine an all-consuming interstellar war, spread across a vast galaxy and involving trillions of willing and conscripted participants. Then imagine a lone space station, floating in the cosmos, that is somehow set apart from this conflict. Through significant effort and fortuitous circumstance this place has remained unaffiliated and relatively peaceful, providing a sanctuary for the lovers and thinkers who refuse to side with the two warring powers. But this hard-won neutrality is not secure, not even slightly. There’s always someone offering vital resources in exchange for a little influence, or plotting to displace our leaders, or smuggling military equipment into forgotten corners of the station. Holding off these myriad threats is an informal network of dependable sorts, each with a stake in the continuing vitality of the station. These characters; politicos, artisans, brokers and so on, may not be officially recognised leaders—but their influence is felt strongly across the community. They might not get along — they might not even like each other. But they are united by their belief that the station is a cherished place that must be protected. The question is: when the pressure is rising, can they put their differences & personal motivations aside for the good of the community? ORBITAL employs the No Dice, No Masters system, utilising the core structure & mechanics from the wonderful Dream Askew by Avery Alder. This means two main things: There are no dice —players use tokens when they want their characters to take action, making 'moves'. Strong moves, which show the character at their best, require a token to be spent. Weak moves, which show the character's flaws or worst impulses, earn you a token. These tokens help you to weave dramatic arcs for your characters with far more control and simplicity than capricious dice, and make it easy for just about anyone to jump in and start playing. There are no masters—each player controls both a character and a share of the role of game master, taking responsibility for all of the NPCs and narrative pressures within one aspect of the setting (for example, THE INTERSTELLAR WAR or THE SCUM & VILLAINY). It's more like you're all taking turns playing the antagonists & introducing complications, rather than playing a game entirely without a GM.

science fiction no dice space station no dice no masters PDF
Stillfleet Core Rulebook
Stillfleet Core Rulebook

Uniquely flexible mechanics. An unforgettable game cosmos. Politically charged cosmic fantasy at its weirdest. Set in a paradoxically bleak and vibrant superfuture, Stillfleet is a sci-fi tabletop roleplaying game that empowers players with simple, intuitive mechanics and hundreds of options for powers. Built on a foundation of political tension between the Co. and its medieval market-worlds, Stillfleet is its own timespace paradox: it’s a rules-light system with hundreds of options for powers. And it’s a genre-vaporizing work of science fiction that you can hack apart and make your own. The much-awaited full rules for Stillfleet—professionally designed and illustrated—are now available in a single PDF of 352 pages! As heard on the real-play podcast Fun City Ventures, the game uses simple rules that take only minutes to learn. The Stillfleet Core Rulebook offers much more, including: 10 classes of Co. voidminer (PC) 22 playable sapient species Hundreds of advanced powers, nanotech “blooder” powers, and deeply Weird hell science powers An entire chapter full of strange archaetech (weapons, cooking utensils, nanotech body modifications…) Rules for stiffworks (timespace gates) Settings on major and minor provinces as well as the floating hulks of dead spaceships Over 20 full encounters with dangerous aliens (statblocks) An elegantly designed character sheet An online character randomizer by Aaron H. Dozens and dozens of gorgeous original, full-color illustrations by Ethan Gould and others Intricate, worlds-building graphic design systems by Erich Lazar Play as a tech-hacking banshee, a peacemaking witness, a reality-warping tremulant, a giant bug, a strong AI trapped in a flash drive, a talking cactus, a void elf from the Dyson-sphere-enclosed Wytch Planet, Tnín… The choices are yours. The cosmos of Stillfleet is hilarious and horrifying. The struggles, all too real. Voidminer—what will you do to resist the temptation of power? To liberate the provincials? To survive?

science fiction rules lite PDF + Physical
Through the Void
Through the Void

After the Solar Wars almost nothing was left…. Empires demolished, cultures destroyed, the Legion scattered across the void as a shadow of it’s former self. All that remains is the 3TR-N5 station, Eternus. Looming in the middle of the space, an impossible structure of rings within rings, constantly shifting, whirring, and changing. Surrounded by the inky blackness of space and the vast ruins from generations of a war that slowly whimpered out. For decades now Eternus has survived on the salvage of bygone eras, small outlying colonies, and asteroid mines. Feed with the sweat, toil, and blood of Drifters, those desperate few willing to leave the safety of the rings and go… Through the Void. Through The Void is a minimalist POSR (Post Old School Renaissance) inspired RPG for 1-7 players by Tony Vasinda and the Plus One Team. The core rules of the game fit on 2 sheets of paper. Explore abandoned asteroid mines, hulking relics of the solar wars, and lunar labs. Through The Void provides the character creation, rules, and procedures you need to build thrilling space adventures, and all you need are pencils, dice, and a few hours with your friends.

osr dungeon crawler science fiction space PDF
Apocalypse Frame
Apocalypse Frame

CLAIM A BETTER FUTURE In a ruined and terraformed world where most of humanity is under the yoke of a brutal regime, the former workers of a once-remote factory - now known as The Collective - have risen up to create a future of freedom from oppression. You are an Ace - a highly skilled pilot referred from a Division in The Collective and assigned a humanoid combat vehicle known as a Frame. You and your Strike Team of fellow Aces must take on The Collective’s greatest threats, ensure its survival, and carve a path for its continued success.

science fiction mecha lumen PDF + Physical
Against Time and Death
Against Time and Death

Against Time and Death is a duet storytelling game about two elite operatives on opposite sides of a multiversal time war. The game begins with building the multiverse, where you create two factions locked in existential battle, and two operatives who fight for them. Play then proceeds asynchronously, with each player taking turns to frame scenes across the far reaches of time and space. One player sets a scene and then their rival’s operative takes action within that scene. The first player’s operative then responds to their rival’s schemes, usually trying to undermine, subvert, or defeat them. Players then switch roles and the process repeats.

science fiction duo storytelling time war PDF
Starship Scavengers
Starship Scavengers

Set hundreds of years in the future, the galactic empire of man has fallen, torn apart by the Wars of Unreason. You have grown up in the aftermath and now make your living scavenging derelict spaceships, abandoned space stations or taking on dangerous missions on hazardous planets - anything to make a credit or two. That golden data horde has so far eluded you, but you have confidence that one day, eventually, your time will come. That is, if the hostile aliens, hazardous environmental conditions or rogue robots don’t get you first. Who said getting rich in the future would be easy?

science fiction solo d6 spaceships computer rendered artifical pictures PDF + Physical
Holdfast Station
Holdfast Station

The rim of the known universe. A place so god-forsaken, so hostile and alien to life itself that only the mad go there—and only the desperate stay. That’s you. Holdfast Station is about asteroid miners surviving and holding their community together in the grim desolation of space. Regular folks in a rough spot, who hold to each other and their own. A place where survival means you trust each other, you fight like hell, and you hope for the best. A place where food and water and even air is scarce. Where the crushing emptiness and massive force of the void are only feet away. Where you live so close you know everyone by smell. Where one accident could spell everyone’s destruction. It’s about the people who step up when disaster strikes. They aren’t heroes, just regular people—people with no choice but to risk it all for their home and those they love. Holdfast Station is a “pick up and play” RPG—After you gather players, some dice, and the provided record sheets (physical or online), the book guides you through play, one step at a time. One player, called the Navigator, takes on the role of storyteller, narrating events, encouraging players to contribute, and moving the story along. Each of the other players takes on the role of a worker on the station, striving to survive at the edge of known space. The rules use a simple d6 dice pool system, taking inspiration from Blades in the Dark and Stonetop.

pbta science fiction space station short campaign PDF + Physical
Uncharted Worlds
Uncharted Worlds

Uncharted Worlds is a space opera of discovery and adventure, which explores a universe full of deadly beauty, hostile frontiers, rapacious organisations, and crippling debt. It’s a story-building game where dramatic encounters drive the narrative ever onward, building a solid, memorable universe that’s unique to each group. If you want to pilot your ship across the reaches of space, be the first human to make landfall on alien shores, bring back hard-won exotic cargo, deal with galactic corporations, go toe-to-toe corrupt empires and rebel scum, face down ruthless pirates (or perhaps engage in a bit of interstellar piracy yourself)… then strap yourself in, disengage your mooring clamps and prepare for one hell of a Wild Jump.

pbta science fiction PDF + Physical
Derelict Delvers
Derelict Delvers

Derelict Delvers is a thrilling, action-packed sci-fi roleplaying game that immerses players in a struggle for survival and profit. The game takes place in a galaxy overrun by monstrous alien creatures, who have destroyed humanity’s peaceful exploration and diplomatic efforts. The players take on the roles of elite space troopers, scientists, and engineers who must explore derelict spaceships and space stations in order to scavenge for supplies, salvage for weapons and valuable resources, and ultimately, hunt down the monsters that threaten the very existence of mankind. They are a team of skilled specialists, who are on a mission to help humanity, but also themselves. With a unique blend of fast-paced combat and challenging perils, players will have to work together (or alone!) to overcome the dangers of the derelict ships and outsmart the deadly aliens lurking within. They will also have to make difficult decisions that will affect the outcome of their missions, their potential profits, and their very survival. Derelict Delvers is a journey of exploration, of discovery, and of opportunity. Join the elite team of Derelict Delvers, and see how far you can go after the fortune the galaxy has to offer.

science fiction solo spaceships space station group PDF + Physical
Load the Simulation
Load the Simulation

Load the Simulation is a tabletop role-playing game set aboard a massive spaceship on a centuries-long mission to discover and prepare exoplanets for colonization. Players take on the roles of crew members selected not for their prestige but as the essential yet overlooked backbone of the mission—explorers, frontierspeople, and problem solvers who are also expected to clean up any messes (literal or figurative) they encounter along the way. Waking from cryogenic sleep, these characters find themselves thrust into rigorous and unpredictable training simulations orchestrated by the ship’s AI, DAX. Each day, they are dropped into a different simulated environment—wildly alien, utterly unpredictable, and filled with potential threats—to prepare them for the unknown dangers that await when the ship finally reaches its destination. Think of the high-octane training sequences from The Matrix , the Danger Room in X-Men , or the holodecks in Star Trek. Outside the simulations, players navigate the interpersonal challenges and emotional tensions of life aboard a confined spaceship. Bonds are formed and frayed as crewmates work together to overcome challenges, while personal goals and differences create moments of connection and conflict. Between these dynamics, players spend time recovering in the medical bay, repairing and upgrading their gear, and working on personal projects to keep their minds sharp. All the while, they grapple with the emotional strain of an extreme voyage into the unknown, unraveling hints of a deeper mystery about the mission’s true purpose.

science fiction solo tables group PDF + Physical
Ironsworn: Starforged
Ironsworn: Starforged

In Ironsworn: Starforged, you are a spaceborne hero sworn to undertake perilous quests. You will explore uncharted space, unravel the secrets of a mysterious galaxy, and build bonds with those you meet on your travels. Most importantly, you will swear iron vows and see them fulfilled—no matter the cost. ​Starforged is a standalone follow-up to the Ironsworn tabletop roleplaying game. Experience with Ironsworn is not required to play. Starforged builds on Ironsworn’s award-winning innovations to chart a path into an exciting new frontier. What’s Included Story-driven mechanics to put your character at the center of their quest-driven adventures Inspiring campaign launch exercises to build your setting, create your character, and set off into a universe of perils and opportunities Creative prompts to eliminate game prep and push your adventures forward—with or without a GM Generators for on-the-fly discoveries of spaceborne locations, planets, settlements, people, creatures, starships, foreboding derelicts, ancient alien vaults, and more Extensive advice, examples, and options for exploring the story of your characters and their fateful vows

science fiction solo PDF + Physical
Across a Thousand Dead Worlds
Across a Thousand Dead Worlds

You are one of a very few people each year who may become a limited partner in Karum Station Enterprises, a subsidiary of Drake Industries. Your first obligation is to sign the enclosed Memorandum of Agreement. You need not do this at once. You are encouraged to study the agreement and to seek legal advice, if available. However, until you sign you will not be eligible to occupy Corporation housing, dine at the Corporation commissary or participate in the Corporation instruction courses. Accommodations are available at the Karum Hotel and Restaurant for those who are here as visitors, or who do not at present wish to sign the Memorandum of Agreement.

science fiction solo survival d100 exploration PDF + Physical
Astroprisma
Astroprisma

Astroprisma is a solo sci-fi rpg about space exploration and faction conflict set in a retrofuturistic universe. The player’s goal is to explore the entirety of the Star System Map, a 36-tile hexcrawl in the shape of a star system. Gameplay is centered around exploration, combat and story events. Combat is a deep and dynamic system that will see the player make tactical decisions and use their weapons, hacking skills, cybertech, narcobiotics, and other abilities to defeat a wide range of enemies and bosses. As you explore the different planets and locations, you will encounter story events and characters. These will present you with meaningful player choices that will change the course of your adventure. Deep hexcrawl exploration and planet generators with diverse locations, environments, events, and encounters. Faction-based quests - featuring 5 different factions - a bounty system, and changing story outcomes based on your standing with each faction. Unique space combat & customizable spaceships with interchangeable and upgradeable modules. Dynamic combat system with hacking, cybertech implants, customizable weapon mods, controllable mechs & drones, narcobiotics, and more. Hundreds of story choices with different outcomes based on your decisions and interactions. Six character origins to choose from: Ecoterrorist, Astromancer, Glitchblade, Wirehead, Desperado, and Chromeskin.

science fiction solo spaceships space station PDF + Physical
Gradient Descent
Gradient Descent

Gradient Descent is a sci-fi horror megadungeon set in an abandoned android factory controlled by a powerful rogue AI known as “MONARCH.” Built from the ground up for the Mothership® sci-fi horror roleplaying game. Written by Luke Gearing (Fever Swamp, Acid Death Fantasy) and illustrated by RPG newcomer, Nick Tofani, it includes: The CLOUDBANK Synthetics Production Facility, AKA “The Deep,” a 12 level, 200+ room megadungeon. Clean layout with an eye towards usability at the table, the Deep is one of the easiest to reference and run megadungeons on the market. The Bell, a small scavenged camp orbitting the Deep, where your players can rest and recuperate from adventuring. Contains a small crew of NPCs with their own unique rumors and agendas. A d100 table of powerful Artifacts created by Monarch, each with their own unique effects and potential hazards. Campaign ready! A section on Fallout gives guidance on the potential short and long term consequences your players may face as a result of their actions in The Deep. One shot accessible: Quick tips and tables make it easy to run a 1-3 hour “dive” into The Deep for a single night’s play. Supports different playstyles: Everything in the Deep wants something and can be reckoned or bartered or negotiated with. Great for Faction play, social roleplayers, or players who just want a difficult series of combat encounters. A unique new condition called “The Bends” that will have your players questioning whether they are human.

megadungeon science fiction horror survival PDF + Physical
A Pound of Flesh
A Pound of Flesh

A Pound of Flesh is a toolkit for building your own run-down, back-water, black market space station. And all in a compact zine format. Written by Donn Stroud and Sean McCoy, it includes: The fully developed space station Prospero’s Dream, packed with dozens of locations, NPCs, and tools for running adventures in the city-sized station. Tools for generating your own space station. Rules for customizing your character with cybermods. Tons of brands new weapons, creatures, drugs, and anything else void-faring criminals would want to get their hands on.

science fiction horror survival space station PDF + Physical
Dead Planet
Dead Planet

Dead Planet is the first module for the Mothership® sci-fi horror roleplaying game. It’s packed to the brim with usable, gameable content for any sci-fi rpg, including: The Screaming on the Alexis: A one-page adventure on a derelict ship filled with corpses and a strange artifact. A planetcrawl of the Dead Planet with several locations, including The Red Tower, a five-level underground bunker filled with a horde of Gaunt, a terrifying, nightmare-inducing creature. Moon Colony Bloodbath: An exploration of a ritual cannabilistic society trapped on the Dead Planet’s moon. Civil war is brewing, and nightmares are driving the colonists to compulsively sculpt nightmarish totems. A generator for making your own derelict ships at the table. Several incredible tables ripe for stealing, including: d100 nightmares, d100 colonists, an eerie sculpture generator, and a hyperdrive malfunction table And much, much more! This adventure is suitable for characters of any level in a survival horror setting and is sure to pose a challenge to even the most battle hardened party.

science fiction horror survival PDF + Physical
Orphans
Orphans

Orphans is a one-shot starter adventure zine for Mothership RPG. Written by Luke Gearing, it includes: Imuen Station, a small refueling station, recent victim of a harrowing massacre. A pair of teens who have gone missing, on the run from the corporate captors. AUNTIE, a terrifying creature made of moss and bones who stalks the corridors, protecting the teens… for now.

science fiction horror survival PDF + Physical
Another Bug Hunt
Another Bug Hunt

Another Bug Hunt the official introductory adventure for Mothership®. The players’ crew must re-establish communications with a remote terraforming colony. However, when they arrive they find an abandoned colony and the remains of a bloody assault. From the award-winning Mothership® team. It includes: Four interconnected scenarios, stitched together into a micro-campaign. Each can be played in roughly 3-6 hours. Tutorials and guidance on how to run your first game of Mothership®. A brand new alien species: the Carcinids. Three competing factions, each presenting their own tough choices for the players to make. A challenging but fair introduction to Mothership® for RPG veterans or rookies.

science fiction horror graphic violence survival PDF + Physical
Mothership Shipbreaker's Toolkit
Mothership Shipbreaker's Toolkit

The ultimate guide to space travel in the Mothership® universe. The Shipbreaker’s Toolkit gives you all the tools for operating, maintaining, and, if the need arrises, battling spacecraft.

science fiction horror survival spaceships PDF + Physical
Mothership Unconfirmed Contact Reports
Mothership Unconfirmed Contact Reports

Unconfirmed Contact Reports is your guide to running terrifying encounters with strange entities and horrendous abominations. It comes complete with a section on designing your own horrors, and over 40 unique, fully illustrated monstrosities of our own!

science fiction bestiary horror survival PDF + Physical
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