You are the first Heroes who have reached the Evil that rules over the realm. The Quest was difficult and full of sacrifice. But despite all this, victory will not meet you. The ones who come after you, however, may still have a chance–provided you can pave the way. You will fall, but you are not The End. PREQUEL is a tactical storytelling game of heroic sacrifice for 4-5 players.
CLAIM A BETTER FUTURE In a ruined and terraformed world where most of humanity is under the yoke of a brutal regime, the former workers of a once-remote factory - now known as The Collective - have risen up to create a future of freedom from oppression. You are an Ace - a highly skilled pilot referred from a Division in The Collective and assigned a humanoid combat vehicle known as a Frame. You and your Strike Team of fellow Aces must take on The Collective’s greatest threats, ensure its survival, and carve a path for its continued success.
The Fey were here before we were. They have not forgotten. Their forms are multitude. Their powers are incalculable. Their mastery of the world, the Wyld, that they fashioned for themselves when nature rebelled against them, is absolute. They press against the edges of our world, watching. Waiting. They pick at the seams and wait for the barrier between us and them to unravel. They are coming. All that stands between them and us is the Hedge. The barrier of Nature’s magic which keeps them at bay is weakening. In her agony, the Hedge calls forth her champions. “My savior, my darling, my cure. Stop at nothing.” Once, you were merely human. Once, the Fey would have looked at you only as a thing to be bent or broken. Or eaten. Now the Hedge has chosen you to stand, to fight, and to shine. Harness the powers of nature, upgradeable weapons, and stolen Fey magic, to fight against hordes of scary faeries.
The Hedge is weakening, Warden. We knew it could not hold forever, but the sheer mass of numbers pressing against the edges of our world is a weight which presses upon our shoulders, a psychic scream which we feel in our bones and teeth even if we cannot hear it with our ears. Our troubles come not singly, but in battalions. Things are going to get worse before they can ever get better.
The fires of humanity are flickering, Warden, but they are not out. Darkness gathers, but points of light still gutter in that shadowed sky. As you feel the pull of the Hedge, embark once more on perilous missions to save what remains of us, spare a passing thought for those left to pick up the pieces. We are diminished, but we are not destroyed. Our civilizations lie in ruins, but true brave hearts and a stubborn belief that tomorrow may be better remains. Else what are you fighting for?
The Fey were here before we were. They have not forgotten. Their forms are multitude. Their powers are incalculable. Their mastery of the world, the Wyld, that they fashioned for themselves when nature rebelled against them, is absolute. They press against the edges of our world, watching. Waiting. They pick at the seams and wait for the barrier between us and them to unravel. They are coming. All that stands between them and us is the Hedge. The barrier of Nature’s magic which keeps them at bay is weakening. In her agony, the Hedge calls forth her champions. “My savior, my darling, my cure. Stop at nothing.” Once, you were merely human. Once, the Fey would have looked at you only as a thing to be bent or broken. Or eaten. Now the Hedge has chosen you to stand, to fight, and to shine. Harness the powers of nature, upgradeable weapons, and stolen Fey magic, to fight against hordes of scary faeries. Hold tight to your humanity as you take the fight into the depths of the Wyld, facing down the Court of Air and Darkness in the heart of their power with six iconic Wardens, 102 awe-inspiring powers, 65 beefy pages of rules and vague-but-evocative lore, and the robust, power-fantasy fueling core mechanics of LUMEN. Hold the line against terrifying foes, collect powerful Fey Grafts, and save what’s left of the world from a dark fairytale apocalypse.