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Offworlders
Offworlders

Offworlders is a science fiction roleplaying game about adventurers, outlaws, and guns for hire making their fortune on the rough end of the galaxy. It is designed to be straightforward enough to pick up and be ready to play in just a few minutes as a one-off game, but with enough meat to play a short campaign as well. The player characters in Offworlders are the owners of a small starship in a time when humans have spread to many worlds. Together, they explore the universe, completing profitable jobs and overcoming dangers together. Offworlders uses a tried-and-true 2d6 roll to resolve dangerous and uncertain actions, from lying to a customs agent to getting into a shoot-out with a gang of void pirates. Player characters are simple enough to be built in minutes, but can be customized with a wide selection of abilities. (adapted from itch.io)

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Armour Astir Advent
Armour Astir Advent

Armour Astir: Advent is a high-fantasy roleplaying game about striking back against an authority that seeks to control you. It is a game of rival pilots clashing in steel-clad Astirs, of soldiers holding their own against the odds, and of spies and diplomats twisting the world to their ends. It is not a game of careful preparation or pleasant truces; It’s hard to change the world without taking a risk. Armour Astir: Advent is a PBTA game where the players use their wits, expertise, and their huge magical mechs to fight back against an oppressive power. A love letter to mecha anime and fantasy fiction broadly, Armour Astir is designed to evoke the feel and pace of shows like Mobile Suit Gundam and Escaflowne in an accessible, narrative-focused format: without skimping out when it comes to the exciting action. (from itch.io page)

pbta mecha PDF + Physical
Stonetop
Stonetop

Stonetop is a “hearth fantasy” tabletop RPG set in an Iron Age that never was. The players portray the heroes of an isolated village near the edge of the known world. Their adventures focus on dealing with threats to the village and seizing opportunities. These aren’t rootless mercenaries seeking fortune and glory; they’re exceptional people, taking risks on behalf of their friends, family, and neighbors.

pbta fantasy settlement building iron age PDF + Physical
Once More Into the Void
Once More Into the Void

We were comrades, we were family. We were once the heroes of this galaxy. We stood against the tide of darkness and prevailed, again and again. We were comrades, we were family. But our family fell apart. Our shared past is full of shame, trespasses, and secrets. We parted ways, vowing to never see each other again. And now, our greatest enemy has returned. Manipulating from the shadows, they grow stronger than ever. No one else believes the threat is real. Only the CAPTAIN has a chance at defeating this enemy, once and for all. The CAPTAIN will have to bring the crew back together again. But will they go with them into the void once more? Can the crew trust the Captain again, who left disappointment and heartbreak in their wake? The Inspiration ONCE MORE INTO THE VOID is inspired by the tv show Star Trek: Picard, and the video game Mass Effect 2. One of the players is a Captain who must make amends, face the consequences of the past, and try to bring back together their old crew. Reminisce about the past, fall in love, get in messy entanglements, see if you can survive the final mission! The Game ONCE MORE INTO THE VOID is based on the brilliant structure of MOBILE FRAME ZERO: FIREBRANDS by Meguey and Vincent Baker. No GM, no prep, just grab a deck of cards and tokens and you’re good to go! The game is best played over 1-2 sessions. Choose from 9 mini-games to play, starting with the RECRUITMENT MONTAGE and ending with the final mission, ONCE MORE INTO THE VOID. The mini-games are: RECRUITMENT MONTAGE - Getting the crew together JUST LIKE OLD TIMES - A battle to prove ourselves ONLY ONE SHOT TO MAKE IT RIGHT - A training montage BLOWING OFF STEAM - A night out with the crew WHO DO YOU THINK YOU ARE - A confrontation THE LAST TIME WE TOUCHED - Possible intimacy I NEVER DID TRUST YOU - Possible betrayal ONLY IF WE HAVE THE TIME, CAPTAIN - Loyalty mission ONCE MORE INTO THE VOID - The final mission

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Holdfast Station
Holdfast Station

The rim of the known universe. A place so god-forsaken, so hostile and alien to life itself that only the mad go there—and only the desperate stay. That’s you. Holdfast Station is about asteroid miners surviving and holding their community together in the grim desolation of space. Regular folks in a rough spot, who hold to each other and their own. A place where survival means you trust each other, you fight like hell, and you hope for the best. A place where food and water and even air is scarce. Where the crushing emptiness and massive force of the void are only feet away. Where you live so close you know everyone by smell. Where one accident could spell everyone’s destruction. It’s about the people who step up when disaster strikes. They aren’t heroes, just regular people—people with no choice but to risk it all for their home and those they love. Holdfast Station is a “pick up and play” RPG—After you gather players, some dice, and the provided record sheets (physical or online), the book guides you through play, one step at a time. One player, called the Navigator, takes on the role of storyteller, narrating events, encouraging players to contribute, and moving the story along. Each of the other players takes on the role of a worker on the station, striving to survive at the edge of known space. The rules use a simple d6 dice pool system, taking inspiration from Blades in the Dark and Stonetop.

pbta science fiction space station short campaign PDF + Physical
Uncharted Worlds
Uncharted Worlds

Uncharted Worlds is a space opera of discovery and adventure, which explores a universe full of deadly beauty, hostile frontiers, rapacious organisations, and crippling debt. It’s a story-building game where dramatic encounters drive the narrative ever onward, building a solid, memorable universe that’s unique to each group. If you want to pilot your ship across the reaches of space, be the first human to make landfall on alien shores, bring back hard-won exotic cargo, deal with galactic corporations, go toe-to-toe corrupt empires and rebel scum, face down ruthless pirates (or perhaps engage in a bit of interstellar piracy yourself)… then strap yourself in, disengage your mooring clamps and prepare for one hell of a Wild Jump.

pbta science fiction PDF + Physical
Outclaws
Outclaws

Outclaws is a quick-play fantasy heist TTRPG inspired by games like Lasers & Feelings, Honey Heist, and Blades in the Dark. In Outclaws, you play as a crew of monstrous little outlaws sneaking into an evil dragon’s lair to pull off a legendary heist. While the players are skilled thieves, the DM is the Dragon Master (really more like its fancy butler). The game is easy to run & play, with tables to help the players make unique outlaws with magical thieving gear, and help DMs design the dragon and lair they will be stealing from! Number of players: 2-6 + a DM Length: 2-3 hours per heist!

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FIST: Ultra Edition
FIST: Ultra Edition

FIST: Ultra Edition is a tabletop roleplaying game about paranormal mercenaries doing the tough jobs no one else can. In the game, you belong to a legendary rogue mercenary unit called FIST. You are a soldier of fortune who doesn’t fit into modern society. You are a disposable gun for hire, caught up in the death and destruction of pointless proxy wars and oppressive establishments. You may also be someone who can turn into a ghost or control bees with your mind. (from Claymore Roleplaying Games)

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