Humanity is cursed, host to a roiling psychic sea barely understood or controlled, a phenomenon arising purely from the darkest portions of the human soul. While most humans are blissfully unaware of its presence, others are more sensitive. When it grows wild in these hosts, SINS appear, terrifying supernatural monsters that are anathema to reality itself. CAIN is the solution, the global supranational shadow organization dedicated solely to the hunting and execution of sins. It’s mission is clear, its purpose steadfast. Is there anything better than a good hunt? Just think, you’re all set to slaughter to your heart’s content. YOU are an exorcist, a powerful psychic soldier and tool of CAIN, honed and wielded for one purpose: WIPE OUT THE STAIN From Tom Bloom (Magnagothica Maleghast/Lancer RPG): a new narrative role playing game about playing psychic death soldiers hunting monstrosities made of human trauma. So it goes. Includes: *Rules for making exorcists, powerful psychic soldiers on a campaign of extermination. Nascent monstrosities themselves, they must struggle against the limits of their own expanding powers and bodies. *Rules for creating sins, psychic abominations created when their hosts’ latent psychic powers burst free of their body, spurred on by trauma and suffering. Unraveling the mysteries behind their birth and the tragic circumstances of their hosts can weaken them and be used as a weapon in the final confrontation, lending equal weight to investigation and combat. *Rules for running hunts: tense investigations that culminate in a climactic execution scene inside of the lair of the beast Character sheets and hunt sheets for easy organization *Over 150 pages of insanity, art, and stickers with an aesthetic inspired by lo-fi manga, visual collage, and barber beats album covers. Slash, and slash, and SLASH AWAY. UNTIL IT IS DONE. (Taken from the CAIN itch.io page)
The Ministry cast you out and turned against you. Can you survive in the City Beneath? Burned and Broken is a sourcebook for the Heart roleplaying game with details on how to bring characters from Spire into Heart and how to use the themes of the Ministry in regular campaigns.
Create and destroy settlements in the City Beneath with this sourcebook for the Heart RPG. Inside you’ll find rules for four new types of angel, the fell-handed messengers of the Heart Itself which infiltrate and smash apart havens. You’ll also enjoy in-character ramblings on them from washed-up pulp fiction author Gris Hannemann who, potentially, invented them to sell more copies of his books.
Engage in desperate high-stakes combat against the Spiral Council in this sourcebook for the Heart RPG. This sourcebook for the Heart RPG contains expanded and alternative rules for sending your undercity delvers on dangerous missions for the dark elf revolutionary front. You’ll also find information on the factions that make the Vermissian their home, details on Throne Division equipment, a guide to building operations and a line-by-line breakdown of the network.
Visit Elsewhere, the City Between, in this unique dimension-hopping adventure for Heart: the City Beneath.
Climb aboard the Last Train and steal the secrets of its locomotion. Assassinate the most powerful man in the lawless undercity of Red Row. Defend the wedding of Brother Hellion’s only daughter at the Church of the Gun. Spring a gnoll prisoner-of-war from the best-defended prison in all of Spire. Kidnap a reborn Saint gone rogue on the streets of Pilgrim’s Walk. All these adventures and more await you in Shadow Operations, a collection of eleven Spire scenarios designed to be run in a single session and written by a wide variety of authors. Each of them is laid out in an easy-to-read format, allowing you to get up and running as quickly as possible.
In the mile-high ancient city of Spire, the cruel and beautiful high elves rule through bloody oppression – and the dark elves have had enough. In Spire:The City Must Fall, players take on the role of a rebel cell in service of a forbidden goddess of shadows and misdirection, and it is their mission to overthrow the government with a mixture of espionage, rabble-rousing, illegal magic and murder.
Remember all the ways in which childhood was not, in fact, the best time of your life in this sourcebook for DIE: The Roleplaying Game.
Experience an unexpected take on wargames in this sourcebook for DIE RPG. LOVE IS A BATTLEFIELD POWERSWORD PURGATORY SUNDAY NIGHT WARFARE
Die Scenarios Volume 1: Bizarre Love Triangles is the first in a series of softback DIE RPG sourcebooks. They’re just like the What If? comic book series, where familiar characters undergo wild changes and endure novel dangers. BIZARRE LOVE TRIANGLES: A DIE EX CRAWL WHERE THE VILE THINGS ARE I GO INFINITE
DIE: The Roleplaying Game transports a group of real-world, deeply-flawed people to a fantasy world via a predatory, sinister roleplaying game. There, they’re transformed into Paragons, each of whom is a warped take on classic fantasy roleplaying classes. They’ll confront how their lives have diverted from their youthful fantasies, face up to their dark sides and buried secrets, and maybe find a place that’s better, or at least more appealing, than home.
In DIE, you play a group of authentically flawed and desperate real-world people (Personas) who are sucked into a cursed roleplaying game and take on the form of heroes, villains and power players (Paragons). Some of you might want to get back to the real world for whatever’s waiting for you there. Some of you might want to stay in a reality where you can finally get what you want out of life. You all have to agree whether you stay or go, and dead people can’t vote. It can get pretty bloody.
Menagerie of Unbearable Things is a system neutral TTRPG compendium of tragedy. An art and story-heavy bestiary of monsters and what love did to them. All entries include adventure hooks with ideas to introduce these creatures and their legends to your games.
You are a death metal viking cat, earning your place in the drinking halls of Valhalla by casting a wake of blood and carnage upon the blighted earth in each of your 9 lives. Guided personally by DEATH, your merry band will leave a wake of ruin ending only at the hands of a truly worthy foe. Find treasures, trade with merchants, mercenaries, or ghosts, and follow DEATH to seek worthy foes, fiendish traps, and ensure your place among the greatest warriors of catkind! Designed for fast-paced, high energy play, 9 Lives to Valhalla is a standalone, rules-light tabletop rpg for 2-6 players in the classic tradition of animal adventurers in a surprisingly dark fantasy world. It’s perfect for over-the-top livestreams, single-session games at your kitchen table, and joining your friends on a journey of brutal ferocity as you rampage through a cursed landscape against anyone who would resurrect ancient tyrannies. (from itch.io page)
The first cut is the hardest. The sharp pain, the fear, the regret. It all comes crashing down, you betray your body for loving you. It begs you to stop, and you cut again. Blood pumped by your unforgiving grip. A cavity remains where feeling once became. You wield heartlessly, with uncaring hands. Heir of Swords is a tarot-based solo divination and journaling TTRPG where you divine the fate of the Heir of Swords through a tarot spread. Navigate the spread of the Forest as the Heir, searching for their Heart and the treacherous Knight of Swords. The settled spread generates a story and history for a heartless deserter, a knave who cut out their heart so they may Cut Down fate. Plus One EXP February 2026 Zine Club Adventure Zine.
Broken Shores is a tabletop Role-Playing Game where players take the role of Drifters, survivors from an ancient cataclysm that ravaged their world, turning it into a watery hellscape. Players will explore a randomly generated ocean, scavenging what they can from the myriad of derelicts and tiny islands that are only now starting to appear. This is a dark and brutal world where fresh water is worth more than blood, and magic is both unpredictable and the key to ultimate power.
MÖRK BORG is a pitch-black apocalyptic fantasy RPG about lost souls and fools seeking redemption, forgiveness or the last remaining riches in a bleak and dying world. Who are you? The tomb-robber with silver glittering between cracked fingernails? The mystic who would bend the world’s heart away from it’s inevitable end? Confront power-draining necromancers, skulking skeletal warriors and backstabbing wickheads. Wander the Valley of the Unfortunate Undead, the catacombs beneath the Bergen Chrypt or the bedevilled Sarkash forest. But leave hope behind - the world’s cruel fate is sealed, and all your vain heroic efforts are destined to end in death and dismay. Or are they? (from official website)