This supplement for the Ironsworn tabletop roleplaying game takes your quests to the deepest, darkest reaches of the Ironlands. Plunge into subterranean caverns. Explore untracked forests and foreboding swamps. Journey across icebound wastes. Uncover lost secrets within ancient ruins. To fulfill your sworn vows, you will brave the most dangerous places and face the most terrible foes. Will you escape the depths? Play to find out. With an array of new options and tools, Ironsworn: Delve is the perfect companion for your Ironsworn campaign—in or out of the dungeon.
Runecairn: Into the Nine Realms is a collection of 16 1-page dungeons for Norse fantasy Soulslike TTRPG Runecairn, with areas ranging from poison swamps to ruined fortresses to corrupted villages.
A gore-crusted dungeon delve for Shadowdark Hail the Slaughter Crescent is a brutal one-session delve by award-winning deathtrap dungeon designer Sersa Victory. Inspired by the savage goddesses of ancient Mesopotamia, this dungeon is ideal for groups who enjoy lethal combat, difficult trade-offs, and relentless time pressure. When the daughters of goddesses make war, all will tremble In this delve, the adventurers descend into the War-Womb: a buried temple once ruled by Slaughter Crescent, the barbarian daughter of Ishtar. Now, the temple has fallen into the coils of Misery Veil, the naga daughter of Ereshkigal: Ishtar’s rival sister and Queen of the Underworld. To save their city-state from annihilation, the adventurers must slink into the temple and steal a war relic—Her Horn of Hundred Hordes—before the black banners of extinction reach their walls. Race the siege Every passing minute brings the characters’ home city-state closer to destruction. They have only four hours of real time to seize the Horn and escape before their people are trampled to dust. Praise the Queen of Heaven The War-Womb festers with the rotten faithful of Ishtar: war-mother zombies who shriek from blood-filled birthing pools, berserker oracle-harpies who feast upon entrails for prophecy, and the animated remains of Slaughter Crescent’s butchered minotaur mount. Defy the Queen of the Dead The invincible naga Misery Veil slithers through the temple like a living cataclysm. She whispers perfumed curses, bursts innards with underworld chants, and manifests in charnel corners where invaders have little hope of escape. Claim the trophies of conquerors Ancient war-spoils wait behind slaughter-locked doors. Characters might discover a newborn minotaur calf preserved in an urn, the severed fingers of a Sorcerer-Queen, the black summoning crystal of a butcher-maiden, or a mythic tablet capable of waking the divine dead. Go, grant them their wish The War-Womb is a maze of blood and birth grease. To claim the Horn, the characters might animate a flayed headless minotaur, cross the gates of the Underworld in skeletal form, lubricate a skullgrinder ballista with rendered calf fat, or invoke forgotten goddesses from an age before the flood. Delve features For three to five 3rd-level characters 34-page bookmarked and hyperlinked module (pages and spread formats) 8 illustrated handouts 13 deadly dungeon chambers—backup characters required 10 new monsters 14 unique treasures Digital temple maps
“By the grace of Solis, all shall be welcome” “By the will of Solis, all shall be equal” “By the hand of Solis, all shall be safe” “And so the night shall not consume us” Promises made and promises broken, words that spelled the death of an entire civilization. Abducted from the surface and trapped below, a world bent to the maniacal will of the Sun-King. For half a millennia, this world remained sealed until now. What slithers and lurks in the dark after such a time? Ave Nox is a system-neutral mega-dungeon of forgotten history and disaster buried deep in the dark of the earth. Players take on the role of sanctified archeologists, opportunistic delvers, or despised grave-robbers, all converging on a massive newly unearthed ruin. What starts as a curiosity turns into a grand expedition as the ruin reveals itself to be a subterranean megastructure, complete with ancient technology, strange treasures, and still-living agents of the Sun-King… Cunning and curious adventurers may overcome the dangers and unravel the mysteries of this place, yet a greater peril awaits in the farthest depths. Deep in the dark, the Sun-King plots his apocalyptic return, one that will bury the world above in a tidal wave of fire and darkness.
The Blood Orchard is a small dungeon location compatible with His Majesty The Worm. It can be plugged into any megadungeon, either as part of one or as a junction between two dungeon levels.
Aqua Regia is a module for His Majesty the Worm, by Joshua McCrowell, produced as part of the Worm Jam in September 2024. Apart from the bestiary, which is specific to the system of HMtW, this module is also compatible with the majority of OSR games. In search of an alchemist who has been missing for years, the characters find themselves caught in a time trap, where two factions are waging an eternal battle: who will win between the Green Lion cultists, who want to kill the Sun, or the Solar Angels, who are determined to wipe out this pathetic sect? Content of the 16-pages module : 25 rooms distributed over 2 mini-dungeons to explore and their associated Meatgrinder table 6 Dungeon Denizens 2 Alchemical Products GM and Players’ Maps
Below the surface of the City is the Lower Ossuary—an underground temple that houses crypts and shrines to the four cardinal virtues: Temperance, Fortitude, Justice, and Wisdom. The temple is currently befouled as the City-dwellers have routed a sewer through it. If the adventurers can cleanse the four shrines, the encroaching Underworld might be driven back. However, something dwells at the center of the Lower Ossuary. Something wicked. Something that can’t stop laughing. This dungeon is designed for His Majesty the Worm! It contains: A GM map and a player-facing map A 30-room dungeon A complete Meatgrinder for the dungeon An alien-clown dungeon lord, the Clown Queen A procedure for making a hub, stocked with vendors and merchants, if the players successfully cleanse the evil
The Sunless Estate is a 24-room megadungeon level for use with HIS MAJESTY THE WORM, a roleplaying game by Josh McCrowell. Designed to be easily slotted in to your own megadungeon, or played as a one-off adventure. The Sunless Estate was once the prime locale for the upper class of society looking to flaunt their status. Wealthy young bachelors would wow suitors with the sights, visiting diplomats would be brought to properly appreciate the prosperity of the kingdom. Beautiful feast halls, libraries, and rolling gardens defined the Estate, all nourished by the Sun Tree, a tree of such size and life that it gave off its own light. No-one in the modern day is quite sure how the Estate fell, or which kingdom or society it was once a part of. They’ve found no skeletons, no remains, no evidence of any life beyond the simple assumption that because it exists, someone must have created it. Now, the feast hall is shattered, the library is burned, the gardens are trampled, and the Sun Tree is the closest a thing can be to dead without quite crossing the threshold. Though the exact amount of time since the fall of the Estate is unknown, it has clearly been enough for the location to find new tenants. The fraction of the Estate that’s been discovered is home to all manner of creepies and/or crawlies, most of whom are divided into factions desperate for a piece of the luxuries and treasure that still remain, trying to squeak out an existence among the many still-present dangers. In other words: an adventurer’s paradise.