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Ticking Time Bomb

Games Omnivorous · Andre Novoa · PDF
Adventure

Hey! Here is June’s adventure for FLAIL. I decided to take a different route this time. Instead of a location-based module in a trifold format, like all others until now, i’m releasing a Quest Scenario - very much like those that appear in the rulebook and that will also feature in the Hexcrawl Toolbox. From what i can gather, this adventure format has been gaining a lot of popularity, because it’s very easy to pick up and run while giving players whole regions to explore, soooooo here’s a fun one for your players.

This one is a bit cruel, pointless maybe — but I find it very funny and so did my players. The premise is simple: a gnome hires the party to deliver a sealed chest across the realm. The chest is, secretly, a bomb. They are told not to open it, paid not to open it, and will lose their reward if they open it. When they finally arrive, the recipient wants nothing to do with it. If they return to where they started, the sender denies everything. There is no good ending, and that’s exactly the point. Lemme know how your group handled this mess.

Should take your players about about 3.5 hours to play through this thing. This is how long my group took anyway, but they explored quite a bit and maybe your group will take a faster router. And of course it ended with the chest exploding in Lord Morlaeril’s face, the party fleeing 10 surviving guards and an angry mob, only to return to Cloud City and confront Cogglespitz, who denied everything and threw them in jail. The end.