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Maze Rats
Maze Rats

Maze Rats is a 2d6 RPG and sandbox toolkit for old-school-style adventuring. It contains a single, compact page of rules, a one-page character creation guide, a hand-drawn character sheet, and eight pages of 36-item random tables, rollable with two six-sided dice. Each page contains 9-12 tables, covering spell generation, monster generation, NPCs, treasures, cities, wildernesses, and dungeons. If you run (or have always wanted to run) open sandbox adventures, Maze Rats offers everything you need in a compact, easily-referenced format. Also included is two pages of advice for preparing and running open-world games in the OSR style. Character are extremely quick to generate, making it great for convention games, one-shots, or introducing new players. The game is highly lethal, and assumes a style of play where caution is essential to long-term survival. It is technically classless, but the leveling options allow players to specialize in fighting, thievery or wizardry or some mixture of the three. Magic is simple and chaotic, with new randomly-generated spells filling the magic-user’s head each night. Everything about the game is designed to be as clean, fast, and intuitive as possible, while driving players towards creative solutions rather than brute force.

osr sandbox tables d6 classless PDF + Physical
Ironsworn: Delve
Ironsworn: Delve

This supplement for the Ironsworn tabletop roleplaying game takes your quests to the deepest, darkest reaches of the Ironlands. Plunge into subterranean caverns. Explore untracked forests and foreboding swamps. Journey across icebound wastes. Uncover lost secrets within ancient ruins. To fulfill your sworn vows, you will brave the most dangerous places and face the most terrible foes. Will you escape the depths? Play to find out. With an array of new options and tools, Ironsworn: Delve is the perfect companion for your Ironsworn campaign—in or out of the dungeon.

solo tables dungeon PDF + Physical
Load the Simulation
Load the Simulation

Load the Simulation is a tabletop role-playing game set aboard a massive spaceship on a centuries-long mission to discover and prepare exoplanets for colonization. Players take on the roles of crew members selected not for their prestige but as the essential yet overlooked backbone of the mission—explorers, frontierspeople, and problem solvers who are also expected to clean up any messes (literal or figurative) they encounter along the way. Waking from cryogenic sleep, these characters find themselves thrust into rigorous and unpredictable training simulations orchestrated by the ship’s AI, DAX. Each day, they are dropped into a different simulated environment—wildly alien, utterly unpredictable, and filled with potential threats—to prepare them for the unknown dangers that await when the ship finally reaches its destination. Think of the high-octane training sequences from The Matrix , the Danger Room in X-Men , or the holodecks in Star Trek. Outside the simulations, players navigate the interpersonal challenges and emotional tensions of life aboard a confined spaceship. Bonds are formed and frayed as crewmates work together to overcome challenges, while personal goals and differences create moments of connection and conflict. Between these dynamics, players spend time recovering in the medical bay, repairing and upgrading their gear, and working on personal projects to keep their minds sharp. All the while, they grapple with the emotional strain of an extreme voyage into the unknown, unraveling hints of a deeper mystery about the mission’s true purpose.

science fiction solo tables group PDF + Physical
Triple-O
Triple-O

Triple-O is a tool for solo RPG players who want to invert roles and play as the GM instead of a character. This resource allows you to dynamically and naturally emulate character behavior and actions, making it ideal for running published adventure modules or exploring your own creations. Originally released as a one-page tool that sold more than 500 copies, this expanded zine edition builds on that foundation with clearer explanations, additional use cases, real-play examples, and a wider set of tables. No bloat, no filler, no complications. Just polished and enriched!

solo tables tags emulator oracle PDF + Physical
Weird, Whimsy & Wonder
Weird, Whimsy & Wonder

Ever feel like your encounters and descriptions keep falling back on the same old tropes? Like you’re pulling from a well-worn bag of ideas, and what comes out feels… fine, but not quite magical? Weird, Whimsy & Wonder is a creative tool for TTRPG game masters and solo players who want to break free from the expected and summon something more memorable: strange, moving, or mysterious. It helps you craft moments that feel out of place in the best possible way, evoking awe, delight, eeriness, or curiosity.

tables worldbuilding PDF + Physical
The Monster Overhaul
The Monster Overhaul

What’s a Sphinx without a riddle, or a Minotaur without a labyrinth? What’s a Dragon without a hoard, or a Peasant without a grievance? The Monster Overhaul is a massive Role Playing Game bestiary designed for at-table utility. Monsters are presented alongside useful tools, ready for immediate use in any scenario. This book aims to provide a GM with the tools they need, as they need them, without slowing down a session. In the middle of a game, a GM doesn’t need to be told that Bears live in caves or that Ghosts haunt graveyards. They know that. What they need are interesting prompts that are difficult to invent under pressure; names, details, motivations, secrets, riddles, maps, twists, etc. Numbers are calibrated around old-school fantasy adventure game principles. This book should be compatible with, and has been tested against, the most popular and enduring old-school systems. This 336 page book contains: 200+ Monsters. 160+ Pieces of original art. 20+ Maps. Random encounter tables, indexes, and a host of other useful tools. By Skerples, the author of the CoinsandScrolls blog, Tomb of the Serpent Kings, Kidnap the Archpriest, Epochrypha, Magical Murder Mansion, and Magical Industrial Revolution. Editing by Dai Shugars. Art by Lucas Roussel, Robin Carpenter, Iguanamouth, Logan Stahl, Ash Rudolph, Nadhir Nor, Crim_Reaper, Naf, Luka Rejec, Erin Kubo, Conor Nolan, Frenden, Scott Wegener, and Dyson Logos.

osr bestiary tables fantasy PDF + Physical
Shadowdome Thunderdark Zine: Community Sourced Adventure
Shadowdome Thunderdark Zine: Community Sourced Adventure

The megadungeon generator for Shadowdome Thunderdark, a glorious event held at Gary Con XVI in 2024. Creating this dungeon was a community effort, wrought by the hands of Shadowdark’s finest and darkest minds. There is no greater furnace of creation than the darklings! In this special, 28-page Shadowdome Thunderdark Zine, you will find: 11 new monsters including Vampire Stingbats and The Lavender Mega-Toad! Fifty Dungeon Rooms to darken your crawling. Trap and Hazard roll tables with 1,728 possible results for each! An NPC Table to populate the Shadowdome Monster Mobs, Solo Monsters, and Boss Monsters to remind the party they are not alone. Random Treasure and Encounters galore!

osr megadungeon shadowdark tables free PDF
The Dungeon Dozen
The Dungeon Dozen

An idea book for tabletop fantasy role-playing games collecting over 200 inspirational random tables for the still-neglected d12. What’s in the giant’s lunchbox? Why is there an Underworld? Why are the humanoids acting weird today? These are some of the questions posed and answered in this volume. The Dungeon Dozen is loaded to the gills with black and white dungeon art by Chris Brandt, John Larrey, Stefan Poag, and Jason Sholtis

tables PDF + Physical
Solodark: Solo Rules for Shadowdark RPG
Solodark: Solo Rules for Shadowdark RPG

The official, FREE solo gameplay rules for Shadowdark RPG! This 12-page PDF booklet gives you the resources, roll tables, and alternate rules you need to play Shadowdark RPG by yourself, without a Game Master. SoloDark is intuitive and complements the core Shadowdark RPG rules. Aim to roll high, and keep your d20s handy! Inside, you’ll find: An elegant Oracle system to answer yes/no questions A d100 Prompt table to spark unexpected ideas and twists A d100 Dungeon Name generator for endless adventuring sites A list of solo resources by category: NPCs, Dungeons, Monsters, and more!

dungeon crawler shadowdark solo tables oracle PDF + Physical
Cairn Second Edition - Warden's Guide
Cairn Second Edition - Warden's Guide

The Warden’s Guide includes tools, tables, and advice for running Cairn, with procedures to generate content that fits into the Vald setting or any fantasy world of your imagining. The following chapters offer resources and detailed instructions for creating immersive adventures, with an emphasis on dynamic gameplay and rich worldbuilding. It is our hope that with these pages anyone can craft unique, challenging experiences that engage and captivate players.

tables nsr cairn fantasy PDF + Physical
Wanderings
Wanderings

GM’s rejoice! Need to roll up a quick, atmospheric place without spending hours worldbuilding? Wanderings has your back. Filled with mysterious moors, creepy graveyards, shadowy country lanes, terrifying creatures, and wailing women, this system-neutral resource is all you need to create memorable sessions with non-gaming literary classics. Herein is a meaty d88 table of curated excerpts from classic gothic novels of the 18th and 19th centuries–all ready to use as inspiration for your next one-shot or campaign. System neutral and a must-have for the GM who wants to use surprising and memorable literary storytelling. Perfect for running dark fantasy, horror, gothic, Lovecraftian, supernatural, occult, or weird games. Your hexcrawls will never be the same again.

tables gothic Physical
The Electrum Archive - Issue 1
The Electrum Archive - Issue 1

“On Orn the pauper dreams of a liquid, black as starless night. The power of gods, distilled into midnight ink.” The Electrum Archive is a science-fantasy TTRPG zine series inspired by the worlds of The Elder Scrolls III: Morrowind, Dark Sun and Ultraviolet Grasslands. It uses simple core rules inspired by other OSR games like Cairn, Mausritter and Whitehack to quickly get you started playing. The game is set on the world of Orn, a place long ago abandoned by an alien race now known as the Elders. The magical ink left behind in the shipwrecks of these ancient aliens is now used as currency and inhaled by warlocks as fuel for their spell casting. Adventurers called inkseekers venture out into the decaying world beyond the cities ruled over by scheming Merchant Houses to look for Elder artefacts and ink. (from author)

osr science fantasy pointcrawl tables PDF + Physical
Into the Cess and Citadel
Into the Cess and Citadel

Into the Cess and Citadel is a supplemental TTRPG book for those seeking to incorporate a strange, colorful, and terrifying city into their role-playing game. Presented within the book is a comprehensive guide to running adventures or campaigns within a fantastical city, along with an overhaul of the adventuring system to better accommodate the unique challenges and benefits of a sprawling urban environment. Into the Cess and Citadel is designed to turn the traditional city into a more immersive dungeon-like adventure setting. The book provides rules for everything from small urban-dungeon exploration to a total urban conversion with a world filled with disasters, factions and encounters that react to the player’s actions. Along with these rules are a series of generators for creating an urban environment from a 6-mile district down to a single building and an essay on how best to run your urban adventures.

city tables PDF + Physical
SU
STAR RAIDERS / SPACE ARKS

This first supplement for FALLEN BLADES / ENDLESS STARS comes with a new character type: the Star Raider. They cannot rely on Guardian powers or Mazeblades to save them but they can count on their Luck (a new mechanic tailored for these characters) and the alien artifacts they find during their expeditions! Alien characters? Alien characters are also possible and you’ll find enough tools to create (or emulate) your favorites! On to adventure! You will also find tools to design your quest for mythic alien artifacts, new enemies: imperial Acquisition teams, Corporate Repo-teams and tools to create the sentinels guarding alien treasures, where and how to find clues… A few rolls and you’ll get a game going in a pinch! Alien ruins generator? Of course! As always, the tools are presented on a one or two-page spread for ease of reference, before or during play. Fully compatible with FALLEN BLADES / ENDLESS STARS Of course you can mix and match elements from the two zines! A Guardian teaming up with Star Raiders? Of course! Alien Guardian? Yes. Using the quest design tools to create an expedition to find a Memory Crystal or a Mazeblade? Yes!

scifi oddlike tables PDF
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